![]() As for the special procedural maps, they are converted only if there is an analogue. ![]() Also, all the textures that are used for the above parameters were saved. V-RayMtl Converter converts the source materials to other specified material with the maximum possible preservation of the basic material properties, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction. This next generation version was launched after the version 2.5 and has new different features and improvements: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components. V-RayMtl Converter 3 - is a new version of the maxscript known as “VRayMtl Converter”. ![]() V-RayMtl Converter for 3ds Max : The professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)
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